How do we provide structure for information so that it is usable in immersive virtual environments? Answering this question requires developing a new vocabulary for information architects. As virtual reality (and augmented/mixed reality) technology becomes ingrained into our work and play, new metaphors need to emerge to handle information in these contexts. This presentation presents presence as a concept on which to build an understanding of information architecture in virtual, augmented, and mixed realities. Through using and refining measures of presence, and developing our own tools to enhance users sense of presence, information architects have a major role to play in developing the future of these virtual and mixed spaces.
As users become more accustomed to these spaces, there will be an increasing demand for information services and products to exist in three-dimensions. This presentation provides tools for testing and thinking about the metaphors, language, and relationship of structures for virtual, augmented and mixed reality spaces. Ideas that will let us follow the wisdom of Wayne Gretzky, and, skate to where the puck is going to be in a world where reality is increasingly less real.